glmatrix(1) - Linux man page
Name
glmatrix - simulates the title sequence effect of the movieSynopsis
glmatrix [-display host:display.screen] [-window] [-root] [-install] [-visual visual] [-delay usecs] [-density percentage] [-top | -bottom | -both] [-small | -large] [-trace] [-phone number]Description
Also see xmatrix(1) for a 2D rendering of the similar effect that appeared on the computer monitors actually in the movie.
Options
glmatrix accepts the following options:- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -install
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -delay usecs
- The delay between frames of the animation, in microseconds: default 30000.
- -speed ratio
- How fast the glyphs should move; default 1.0. 2.0 means twice as fast, 0.5 means half as fast.
- -density percentage
- The approximate percentage of the screen that should be filled with characters at any given time. Default 20%.
- -no-fog
- By default, glyphs are dimmer the farther away they are. This argument disables that.
- -no-waves
- By default, waves of color roll down the columns of glyphs. This argument disables that.
- -binary
- Instead of displaying Matrix glyphs, only display ones and zeros.
- -hexadecimal
- Instead of displaying Matrix glyphs, display hexadecimal digits.
- -dna
- Instead of displaying Matrix glyphs, display genetic code (guanine, adenine, thymine, and cytosine.)
- -fps
- Display a running tally of how many frames per second are being rendered. In conjunction with -delay 0, this can be a useful benchmark of your GL performance.
Environment
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
